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Player > Augmentations > Necrografts > Stench Glands, Mk 2
Level: 6
Price: 4000
System: Skin
Stench glands are a concentration of undead sweat glands
located mostly in your armpits that can emit a foul, debilitating
odor. As a standard action a number of times per day equal
to your stench glands' mark, you can activate the necrograft
to form a 10-foot radius cloud of stench centered on you that
persists for 1 minute. Living creatures that enter your cloud
must succeed at a Fortitude saving throw or be sickened until
they leave the cloud and for 1d4+1 rounds thereafter. A creature
that succeeds at this save is unaffected by your stench for
24 hours. Creatures that do not breathe or use self-contained
breathing are unaffected by your stench. You can halt the
stench as a swift action.
Mk 4 and mk 5 stench glands produce a particularly
loathsome funk that can drive off most creatures. After the first
round of being sickened by your stench, a creature in your cloud
must succeed at another Fortitude saving throw or become
nauseated until it leaves your cloud, after which it is sickened
for 1d6+2 rounds. A creature that succeeds at this second
Fortitude save remains sickened as normal, but it must continue
to attempt a Fortitude save to avoid becoming nauseated each
round it remains in your cloud.
Name | Level | Price | System | Source |
---|---|---|---|---|
Stench Glands, Mk 1 | 1 | 200 | Skin | ARM p.97 |
Stench Glands, Mk 3 | 12 | 30000 | Skin | ARM p.97 |
Stench Glands, Mk 4 | 18 | 350000 | Skin | ARM p.97 |
Stench Glands, Mk 5 | 20 | 775000 | Skin | ARM p.97 |
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