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Player > Augmentations > Necrografts > Corpseskin, Mk 2
Level: 6
Price: 4000
System: Skin
Perhaps as much a fashion statement as an augmentation,
corpseskin replaces living skin with mummified flesh.
Corpseskin insulates against cold, though it lacks the
sensitivity of living flesh. You gain an amount of cold resistance
equal to the necrograft's mark. If you have cold resistance
from your racial traits that is equal to or greater than that
from your corpseskin (and doesn't explicitly stack with
other sources of energy resistance), adding corpseskin
increases the value of that cold resistance by 1. If
you have cold resistance from your racial traits
of a value less than that of your corpseskin, the
value of the cold resistance from your corpseskin
increases by 1.
Regardless of your corpseskin's model, you take a –2
penalty to Perception checks based primarily on touch and
gain a +2 enhancement bonus to saving throws against
pain effects. The necrograft grants a +5 competence bonus
to Disguise checks to impersonate corporeal, non-skeletal
undead, but it increases the DC of disguising yourself as a
living creature by 5 (in addition to any other modifiers). In
addition, corpseskin protects against radiation as armor of its
item level (Core Rulebook 198).
Name | Level | Price | System | Source |
---|---|---|---|---|
Corpseskin, Mk 1 | 1 | 200 | Skin | ARM p.95 |
Corpseskin, Mk 3 | 12 | 30000 | Skin | ARM p.95 |
Corpseskin, Mk 4 | 18 | 350000 | Skin | ARM p.95 |
Corpseskin, Mk 5 | 20 | 775000 | Skin | ARM p.95 |
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