System: All Legs
Crypt marrow replaces the bone marrow of your legs or
equivalent tissue with necromantically enhanced tissue. Within
hours of the operation, the fetid ichor of the crypt marrow
interacts with and enhances your living blood. Subtract the
necrograft’s mark from any bleed damage you take. If this
reduces your damage from bleeding that round to 0 or less, the
bleed condition ends. Additionally, you gain an enhancement
bonus equal to the necrograft’s mark to saving throws against
disease and effects that cause bleeding, unless the effect
specifies it functions against undead.
Mk 3 or mk 4 crypt marrow allows you to spend 1 Resolve Point as a swift action to ignore the effects of the fatigued condition for a number of rounds equal to the necrograft’s mark. Mk 5 crypt marrow allows you to spend 1 Resolve Point as a swift action to ignore the effects of the exhausted or fatigued condition for 5 rounds. This doesn’t eliminate the underlying source of the condition, but these rounds count toward the condition’s duration. If you are affected by another effect that would cause you to be exhausted or fatigued while ignoring such an effect using your crypt marrow, you become exhausted or fatigued as normal.
|Crypt Marrow, Mk 1||1||200||All Legs||ARM p.95|
|Crypt Marrow, Mk 2||6||4000||All Legs||ARM p.95|
|Crypt Marrow, Mk 3||12||30000||All Legs||ARM p.95|
|Crypt Marrow, Mk 4||18||350000||All Legs||ARM p.95|