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Player > Equipment > Companions > Creature List > Klikharp
Starfinder Alien Archive 4 p.65
Medium vermin
Senses blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision
Good Save Fort; Bad Save Ref, Will
Speed 40 ft., climb 20ft.
Melee Attack bite (P)
Space 5 ft. Reach 5 ft.
Ability Modifiers Dex, Str
Gentle Thrum (Su) The klikharp's gentle thrum is especially soothing for shirrens and other creatures with blindsense (vibration), including themselves. Affected creatures gain a +2 morale bonus to saves against emotion and pain effects.
Mutations (Ex) The klikharp has a mutable genetic code resulting from of once being a part of the Swarm. Each klikharp starts with two mutations from the list below; they can add an additional mutation at 7th level and another at 13th. At each level they can slip into their chrysalis for a week and switch out the mutations they previously selected. The exception to this is the growth option, which is permanent.
Bioluminescent: As a move action, the klikharp can increase the light level two steps (to a maximum of normal light) in a 10-foot radius centered on itself for 1 minute.
Burrowing: The klikharp has a burrow speed of 30 feet.
Discordant: The klikharp can make a shriek ranged attack that deals sonic damage, targets EAC, and has a range increment of 30 feet.
Growth: The klikharp grows one size category. It can choose this option twice to become Huge. Growth mutations can't be undone.
Maestro: As a move action, the klikharp can imitate any instrument or sound (but not speech), giving a creature a +4 circumstance bonus to Profession (musician) checks. The target must have the klikharp as its bonded creature companion.
Sealed Carapace: The klikharp gains the void adaptation universal creature rule (page 157).
Springy: The klikharp can take 20 on Athletics checks to jump and the DC is not doubled for lacking a running start.
Winged: The Klikharp has a flight speed of 30 feet (Ex., average). The klikharp must be 7th level or higher to select this mutation.
Klikharps naturally make affable creature companions.
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