Support United Paizo Workers! Click here for more details!
Player > Items > Hybrid > Captive-star amulet, pulsar
Level: 17
Price: 270000
Bulk: L
The pendant of a captive-star amulet is a miniature containment
field that holds magical energy compressed to resemble a tiny
star. While you wear the amulet, if a spell includes you as a
target, the necklace allows you to use the counter option of
dispel magic against that spell as a reaction. You must attempt
a dispel check (1d20 + half the amulet’s item level + your key
ability score modifier). A captive-star amulet works once per
day, but you can spend 1 Resolve Point to activate it a second
time during that same day. Once you use a given captive-star
amulet, you can’t use a different one for 24 hours.
Captive star amulets come in three types with varying
functions.
A pulsar captive-star amulet can function like a magnetar captive-star amulet. Alternatively, instead of negating and absorbing the spell, you can redirect the spell. You choose the spell’s new targets, area, or other variables, but statistics determined by caster level are still calculated according to its original caster.
Name | Level | Price | Bulk | Source |
---|---|---|---|---|
Captive-star amulet, red dwarf (Worn) | 9 | 14500 | L | ARM p.120 |
Captive-star amulet, magnetar (Worn) | 13 | 54000 | L | ARM p.120 |
Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info