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Player > Items > Hybrid > Captive-star amulet, pulsar
The pendant of a captive-star amulet is a miniature containment
field that holds magical energy compressed to resemble a tiny
star. While you wear the amulet, if a spell includes you as a
target, the necklace allows you to use the counter option of
dispel magic against that spell as a reaction. You must attempt
a dispel check (1d20 + half the amuletâ€™s item level + your key
ability score modifier). A captive-star amulet works once per
day, but you can spend 1 Resolve Point to activate it a second
time during that same day. Once you use a given captive-star
amulet, you canâ€™t use a different one for 24 hours.
Captive star amulets come in three types with varying functions.
A pulsar captive-star amulet can function like a magnetar captive-star amulet. Alternatively, instead of negating and absorbing the spell, you can redirect the spell. You choose the spellâ€™s new targets, area, or other variables, but statistics determined by caster level are still calculated according to its original caster.
|Captive-star amulet, red dwarf (Worn)||9||14500||L||ARM p.120|
|Captive-star amulet, magnetar (Worn)||13||54000||L||ARM p.120|