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Player > Items > Hybrid > Immobilizer
Capacity 20 Usage 1/minute
Immobilizers were tools sivvs used to restrain enslaved populations. They can be attached to a creature using a standard action, but the target must be helpless, unconscious, or willing. An immobilizer fills the target creature with waves of intense pain but inflicts no permanent physical harm. A creature with an immobilizer attached must attempt a DC 16 Fortitude saving throw each round at the start of their turn. On a failure, the creature is dazed; on a success, they are staggered. An immobilizer can be removed with a move action.