Support United Paizo Workers! Click here for more details!
Player > Items > Magic > Atrocite Sphere
Level: 20
Price: Priceless
Bulk: L
An Atrocite Sphere is a dull, dark globe 3 inches in diameter.
Each of the several known Atrocite Spheres is thought to have
spontaneously appeared from the void when an atrocite (a
supernatural agent of the Devourer) emerged into the galaxy.
The Atrocite Sphere must adjust to your soul by floating
3 inches above your head for 24 hours. If the sphere stops
floating above you for more than 1 minute, it must readjust
to you. The sphere can float above you while you're prone or
unconscious, but it stops doing so if you die. After it adjusts to
you, the sphere exudes a slight pull, like gravity.
While the Atrocite Sphere floats above you, you gain DR 10/—
and energy resistance 10 against all energy types. If you gain
a higher value in one of these defenses from another source,
that value increases by 2. When it blocks damage, the sphere
briefly flashes with crimson light that resembles a black hole's
accretion disc.
When you take Hit Point damage from an attack or effect a
foe created, as a reaction you can redirect some of the damage
dealt to you. When you do so, the sphere flashes with crimson
light and pulses with gravity, knocking you prone. Divide the
damage dealt to you in half. If your attacker is within 330
feet of you, it takes this damage as force damage, is knocked
prone, and suffers any critical effect the attack inflicted,
but it suffers no other effects. The target can attempt a Will
saving throw (DC = 20 + your Charisma modifier) to take half
damage and avoid any critical effect. You take the remaining
damage (though you get to apply your defenses to this
damage normally).
After you redirect damage with the Atrocite Sphere, you
go berserk. This compulsion is a mind-affecting effect, but it
works on any creature the sphere has adapted to, even if that
creature is normally immune to such effects. While you are
berserk, you gain a +1 morale bonus to attack rolls and a +3
morale bonus to damage rolls and Strength checks. You also
gain a number of temporary Hit Points equal to 3 times your
level or CR, which remain only while you stay berserk. However,
you take a –2 penalty to KAC and EAC. You can't cast spells or
use any skill or ability that requires concentration or patience.
The only reactions you can take are attacks of opportunity. You
consider no creature to be your ally, although you don't consider
erstwhile allies to be foes.
On each of your turns while you're berserk, you attack the
opponent closest to you, moving or charging only if you need to
do so to attack. You make a full attack if you can, using abilities
or weapon special properties that facilitate making numerous
attacks. When you make a full attack, you reduce the penalties
for doing so by 1. If multiple opponents are equally close to you,
you divide your attacks among them or include as many as you
can in a full attack such as automatic fire.
You cease being berserk if you lose consciousness or you're
aware of no other enemies. In addition, you can attempt a DC
25 Will saving throw each time you reduce a creature to 0 Hit
Points, ending the berserking episode if you succeed. When the
episode ends, you are fatigued for as long as you were berserk.
If you fail to reduce a significant enemy to 0 Hit Points while
you're berserk, the Atrocite Sphere provides none of its benefits
to you for 24 hours.
An Atrocite Sphere can be destroyed only by being tossed
into a star, gas giant, black hole, or some equally massive
gravitational phenomenon. Cultists of the Devourer say this
annihilation is useless, since the spheres will continue to be
born until reality itself dies.
Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info