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Player > Items > Magic > Calcification rod
Level: 8
Price: 9500
Bulk: 2
Kalos of the Brethedan moon of Kalo-Mahoi have developed
numerous magical innovations honoring their artistic traditions.
They created calcification rods, idealistically, to perfectly
preserve objects of natural history that might otherwise rot
away. Such rods see use well beyond Kalo-Mahoi, whether by
scholars of natural history or those with less scrupulous aims.
An authentic Kalo-Mahoian calcification rod is a rough shaft of
coral that glows at the end that touches a chosen target.
As a standard action, you can touch a calcification rod to
a nonmagical object made of once-living matter, including a
corpse. If the object fits into a 10-foot cube, it must succeed
at a Fortitude saving throw (DC = 14 + your key ability score
modifier) or turn to stone. If a creature holds or wears the target
object, that creature can use its own Fortitude save bonus in
place of the object's.
Alternatively, you can use the rod as a club (which counts as
magic for the purpose of bypassing DR), or you can attempt to
touch a creature with the rod by making an attack against its
EAC. If your attack hits a creature that is living or made of onceliving
matter, the target must succeed at a Fortitude saving throw
(at the same DC) or move one step further along the Dexterity
poison track. While under this effect, a creature can attempt a
new saving throw at the end of its turn each round, curing the
affliction with one successful save. A creature that would reach
the dead state is instead affected as if it had failed its saving
throw against a flesh to stone spell, except it can attempt a new
saving throw once every 24 hours to end the affliction.
Any target that is immune to petrification is immune to this
rod's effects.
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