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Player > Items > Magic > Iomedaean crusader helm
Starfinder Adventure Path #01: Incident at Absalom Station (Dead Suns 1 of 6) p.52
Level: 4
Price: 2100
Bulk: L
Originally created before the Gap for holy champions of
Iomedae crusading in the Worldwound—a demon-haunted
wasteland created by an Abyssal incursion on Golarion—
Iomedaean crusader helms have been in constant production
by the church of Iomedae for thousands of years. While only
ancient pre-Gap helmets are considered relics, the magical
properties of modern Iomedaean crusader helms match their
archaic precursors. An Iomedaean crusader helm replaces
a suit of armor's normal helmet (if any) and is incorporated
into the armor's normal environmental protections; these
protections do not function if the helm is removed. If the
armor has an available upgrade slot, an Iomedaean crusader
helm takes up one upgrade slot; otherwise, the helm counts as
one of your two worn magic items.
While wearing an Iomedaean crusader helm, the first
time each day that you attempt a saving throw against an
enchantment or illusion effect created by an evil outsider, roll
the saving throw twice and take the best result. You cannot
gain the effects of more than one Iomedaean crusader helm
each day.
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