Player > Items > Magic > Serum, veracity
A wide variety of serums exists throughout the galaxy. Organizations create some of these mixtures on a routine basis, while other serums require unusual materials and are therefore rare. Rules for serums can be found on page 225 of the Core Rulebook.
A clear liquid, veracity serum has a sickly-sweet taste and syrupy consistency. For 1 hour after you drink this serum, you gain a +3 insight bonus to Sense Motive checks to detect deception or see through a diversion. In addition, you never suspect a true statement is false. You also gain a +2 insight bonus to saving throws against illusions.
|Serum, lingo||2||100||—||ARM p.116|
|Serum, daywalker||3||200||—||ARM p.116|
|Serum, shadowblend||4||325||—||ARM p.116|
|Serum, X-ray||4||350||—||ARM p.116|
|Serum, close-quarters||7||950||—||ARM p.116|