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Player > Items > Magic > Techbane rod
Level: 8
Price: 10000
Bulk: 1
A simple wooden rod carved with sigils that pulse with magic,
a techbane rod is particularly useful against those reliant on
technology. These rods appeared during the Gap, likely created
by spellcasters as an answer to rapidly expanding technology.
As a standard action, you can touch a techbane rod to an
unattended technological or hybrid item, weapon, or armor.
If such an object fits inside a 10-foot cube, it must succeed
at a Fortitude saving throw (DC = 14 + your key ability score
modifier) or its functions are suppressed for 1d4 rounds.
If a creature is holding or wearing the object, you must
succeed at a melee attack roll against the creature's EAC to
hit the target object. Alternatively, if a creature is wearing the
object, you can use the techbane rod as a club (which counts as
magic for the purpose of overcoming DR) to hit the wearer and
the target object. If your attack hits, the object must attempt
a Fortitude saving throw as normal, but the bearer can use its
Fortitude save bonus in place of the object's.
You can instead touch the rod to a creature that has the
technological subtype, targeting EAC, or you can use the rod
as a magic club against such a creature. If your attack hits,
the creature must succeed at a Fortitude saving throw (at
the same DC) or become staggered and unable to use energy-based
attacks for 1d4 rounds. A creature can attempt a new
Fortitude saving throw at the end of its turn each round to end
the effect early.
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