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Player > Items > Magic > Teleportation puck
Level: 8
Price: 1500
Bulk: L
A teleportation puck is a dull black disc, about 6 inches in diameter
and 1 inch thick, with a rough surface. If the puck is viewed with
detect magic, runic patterns become visible on the puck's surface.
As a standard action, you can activate the puck and throw it
(range increment 30 feet) as a ranged attack targeting a square
(AC 5). If the puck is within 120 feet of you after you throw it,
you can teleport to the puck's location as a move action, carrying
objects up to your maximum capacity. You can also bring up to
two willing or unconscious Medium or smaller creatures (or one
willing or unconscious Large creature) with you, provided that all
creatures that teleport in this way are touching at least one other
creature that teleports at the same time.
If you arrive in a place that is already occupied by a solid
body, you and all creatures traveling with you each take 1d6
force damage and are shunted to a random open space on a
suitable surface within 10 feet of the puck's location. If no such
space exists within 10 feet, you and all creatures traveling with
you each take 1d6 additional force damage and are shunted to
an appropriate space within 30 feet. If no such space exists
within 30 feet, you and all creatures traveling with you each
take 2d6 additional force damage and the teleportation fails.
Any creature that occupies the destination space and causes
the teleportation to fail takes half the damage you do.
Once thrown, the puck remains active either until you
successfully teleport to it or until 5 rounds have passed. It
then becomes a nonmagical object that can't be used to
teleport again.
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