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Player > Items > Medicinal > Emetic, tier 1
Starfinder Galaxy Exploration Manual p.43
Level: 1
Price: 75
Dose: 1
Emetics are used to purge ingested toxins before they enter the bloodstream. One round after ingesting an emetic, you must succeed at a DC 12 Fortitude save or become nauseated for a number of rounds equal to 1d10 minus the medicinal’s tier (minimum 1 round); you can voluntarily fail this saving throw. If you take an emetic during the onset period of an ingested poison or drug, you attempt your initial saving throw with a bonus equal to 5 + the medicinal’s tier. This bonus is reduced by 5 if you take the emetic after the initial onset period. You gain no benefit from the emetic if you remove or suppress the nauseated condition it causes.
Name | Level | Price | Dose | Source |
---|---|---|---|---|
Emetic, tier 2 | 5 | 450 | 1 | GEM p.43 |
Emetic, tier 3 | 10 | 2700 | 1 | GEM p.43 |
Emetic, tier 4 | 15 | 16200 | 1 | GEM p.43 |
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