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Player > Items > Medicinal > Excitant, tier 2
Level: 5
Price: 3000
Dose: 1
While stimulants provide a quick burst of energy, excitants provide a longer and more measured effect and are popular among soldiers on watch, though jitteriness is a common side effect. For a number of hours equal to the medicinal's tier, you gain a bonus equal to the medicinal's tier to saving throws to avoid becoming fatigued or exhausted, and you gain immunity to sleep effects. You take a –2 penalty to Dexterity-based skill checks for the duration of the medicinal. During this time, you do not need to attempt Fortitude saves to avoid the effects of sleep deprivation (Core Rulebook 404).
Name | Level | Price | Dose | Source |
---|---|---|---|---|
Excitant, tier 1 | 1 | 150 | 1 | ARM p.133 |
Excitant, tier 3 | 10 | 15000 | 1 | ARM p.133 |
Excitant, tier 4 | 15 | 23500 | 1 | ARM p.133 |
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