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Player > Items > Medicinal > Excitant, tier 2
While stimulants provide a quick burst of energy, excitants provide a longer and more measured effect and are popular among soldiers on watch, though jitteriness is a common side effect. For a number of hours equal to the medicinal’s tier, you gain a bonus equal to the medicinal’s tier to saving throws to avoid becoming fatigued or exhausted, and you gain immunity to sleep effects. You take a –2 penalty to Dexterity-based skill checks for the duration of the medicinal. During this time, you do not need to attempt Fortitude saves to avoid the effects of sleep deprivation (Core Rulebook 404).
|Excitant, tier 1||1||150||1||ARM p.133|
|Excitant, tier 3||10||15000||1||ARM p.133|
|Excitant, tier 4||15||23500||1||ARM p.133|