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Player > Items > Vehicle > Breacher


Starfinder Adventure Path #24: The God-Host Ascends (Attack of the Swarm! 6 of 6) p.51

Level: 13
Price: 200000
Type: Gargantuan land and water vehicle (20 ft. wide, 30 ft. long, 10 ft. high)
Speed: 40 ft., full 550 ft., 65 mph (hover)
EAC: 27; KAC: 29; Cover: total cover
HP: 230 (115); Hardness: 16
Attack (Collision) 14d10 B (DC 15); ignores 10 points of hardness
Modifiers: +0 Piloting, –2 attack (–3 at full speed)
System: autopilot (Piloting +23), enhanced sensors (darkvision 500 ft.), planetary comm unit; Passenger: 15


These vehicles are most often used to punch holes in barricades, defensive walls, or ship hulls before depositing shock troops within.


Some vehicles have an autopilot AI that can control the vehicle in place of an actual pilot. You can engage or disengage an autopilot as a swift action. You can input a destination into an autopilot as a move action, and the autopilot attempts to reach that location if doing so is possible (provided the autopilot isn't locked by a passcode or otherwise programmed not to obey).
A vehicle is considered controlled when the autopilot is engaged. An autopilot's actions are dictated by the GM, and an autopilot can take any of the actions to pilot the vehicle that an actual pilot can. However, autopilots tend to be cautious, rarely risking the integrity of the vehicle and never attempting to ram or run over a target unless specifically programmed as a war machine (indicated in its stat block).
The Systems entry in a vehicle's statistics lists the autopilot's modifier to the Piloting skill. For Piloting checks attempted for the Autopilot, apply this modifier first and then apply the vehicle's modifier (listed in the vehicle's Modifiers entry) to the Piloting checks.

Enhanced Sensors

Normally, a creature in a vehicle can attempt Perception checks using its normal senses while inside the vehicle to notice things outside of the vehicle. A vehicle with enhanced sensors allows a creature in that vehicle to attempt Perception checks using the listed sense at the listed range.

Breach (Ex)

After the pilot makes a successful ram action against an object with a hull or wall, if the rammed object has the broken condition, the breacher's pilot can use a swift action to activate cutting lasers, drills, claws, or other devices mounted on the front of this vehicle. These devices create a hole in the rammed object up to 8 feet in diameter, allowing creatures to pass freely from the breacher into the breached object.

Ramming Attack (Ex)

A specially designed frame, kinetic dampeners, or other technology prevents this vehicle from taking damage when its pilot performs a successful ram action.

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