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Player > Items > Vehicle > Heavy Dropship

Heavy Dropship

Starfinder Adventure Path #24: The God-Host Ascends (Attack of the Swarm! 6 of 6) p.52

Level: 18
Price: 1210000
Type: Colossal air vehicle (40 ft. wide, 80 ft. long, 30 ft. high)
Speed: 40 ft., full 850 ft., 95 mph (fly and hover)
EAC: 32; KAC: 34; Cover: total cover
HP: 380 (190); Hardness: 20
Attack (Collision) 23d10 B (DC 17)
Attack parallax artillery laser (7d8 F; critical burn 4d6)
Attack elite reaction cannon (8d10 P)
Modifiers: –4 Piloting, –3 attack (–5 at full speed)
System: autopilot (Piloting +31), enhanced sensors (darkvision 5 miles), expansion bays (3), hangar bay, microthrusters (fly), orbital boosters, system-wide comm unit, vacuum shields; Complement: 5; Passenger: 50

Description

A heavy dropship can carry an entire platoon as well as the platoon's support vehicles from an orbiting capital ship to a planet's surface (and back) in a matter of minutes.


Autopilot

Some vehicles have an autopilot AI that can control the vehicle in place of an actual pilot. You can engage or disengage an autopilot as a swift action. You can input a destination into an autopilot as a move action, and the autopilot attempts to reach that location if doing so is possible (provided the autopilot isn't locked by a passcode or otherwise programmed not to obey).
A vehicle is considered controlled when the autopilot is engaged. An autopilot's actions are dictated by the GM, and an autopilot can take any of the actions to pilot the vehicle that an actual pilot can. However, autopilots tend to be cautious, rarely risking the integrity of the vehicle and never attempting to ram or run over a target unless specifically programmed as a war machine (indicated in its stat block).
The Systems entry in a vehicle's statistics lists the autopilot's modifier to the Piloting skill. For Piloting checks attempted for the Autopilot, apply this modifier first and then apply the vehicle's modifier (listed in the vehicle's Modifiers entry) to the Piloting checks.

Enhanced Sensors

Normally, a creature in a vehicle can attempt Perception checks using its normal senses while inside the vehicle to notice things outside of the vehicle. A vehicle with enhanced sensors allows a creature in that vehicle to attempt Perception checks using the listed sense at the listed range.

Expansion Bay

Huge or Larger vehicles can contain one of the following starship expansion bay options (Core Rulebook 298), which is included in the vehicle's price: arcane laboratory, medical lab, passenger seating (though the expansion bay can hold only 8 Medium passengers), science lab, synthesis bay, or tech workshop. Alternatively, an expansion bay can be used to store cargo of up to 50 bulk in a 6-foot cube.

Microthrusters

Small thrusters stud this vehicle's hull, enabling it to maneuver in space using the listed speed type.

Orbital Boosters

Powerful thrusters allow this vehicle to achieve the velocities necessary to reach orbit from a planet's surface. Activating these boosters during normal atmospheric flight is extremely dangerous, and safety measures prevent the boosters from firing unless the vehicle is following standard orbital launch protocols. Once in space, orbital boosters are impractical for maneuvering a vehicle.

Vacuum Shields

Life support systems and shielding protect this vehicle's occupants from the harmful effects of space for a number of hours equal to the vehicle's level.

Hangar Bay (Ex)

A heavy dropship's hangar bay provides a place for one Gargantuan or two Huge or smaller vehicles to dock.

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