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Player > Items > Vehicle > Patrol Dirigible
Type: Colossal air vehicle (60 ft. wide, 80 ft. long, 40 ft. high)
Speed: 20 ft., full 450 ft., 50 mph (fly and hover)
EAC: 19; KAC: 21; Cover: cover
HP: 110 (55); Hardness: 4
Attack (Collision) 9d10 B (DC 9)
Attack corona artillery laser (2d8 F; critical burn 1d6)
Modifiers: –4 Piloting, –1 attack (–3 at full speed)
System: autopilot (Piloting +14), enhanced sensors (darkvision 1 mile, sense through [vision, clouds only] 1 mile), expansion bays (2), hangar bay, planetary comm unit; Complement: 2; Passenger: 12
Most often found drifting through the endless skies of gas giants, a patrol dirigible provides protection for nonflying creatures.
Some vehicles have an autopilot AI that can control the vehicle in place of an actual pilot. You can engage or disengage an autopilot as a swift action. You can input a destination into an autopilot as a move action, and the autopilot attempts to reach that location if doing so is possible (provided the autopilot isn't locked by a passcode or otherwise programmed not to obey).
A vehicle is considered controlled when the autopilot is engaged. An autopilot's actions are dictated by the GM, and an autopilot can take any of the actions to pilot the vehicle that an actual pilot can. However, autopilots tend to be cautious, rarely risking the integrity of the vehicle and never attempting to ram or run over a target unless specifically programmed as a war machine (indicated in its stat block).
The Systems entry in a vehicle's statistics lists the autopilot's modifier to the Piloting skill. For Piloting checks attempted for the Autopilot, apply this modifier first and then apply the vehicle's modifier (listed in the vehicle's Modifiers entry) to the Piloting checks.
Normally, a creature in a vehicle can attempt Perception checks using its normal senses while inside the vehicle to notice things outside of the vehicle. A vehicle with enhanced sensors allows a creature in that vehicle to attempt Perception checks using the listed sense at the listed range.
Huge or Larger vehicles can contain one of the following starship expansion bay options (Core Rulebook 298), which is included in the vehicle's price: arcane laboratory, medical lab, passenger seating (though the expansion bay can hold only 8 Medium passengers), science lab, synthesis bay, or tech workshop. Alternatively, an expansion bay can be used to store cargo of up to 50 bulk in a 6-foot cube.
A patrol dirigible provides a place for up to two Huge or smaller vehicles to be docked.