Support United Paizo Workers! Click here for more details!
Player > Items > Vehicle > Pump-jet sub
Type: Huge water vehicle (10 ft. wide, 20 ft. long, 7 ft. high)
Speed: 10 ft., full 450 ft., 50 mph (swim)
EAC: 13; KAC: 16; Cover: total cover
HP: 90 (45); Hardness: 10
Attack (Collision) 7d8 (DC 12)
Modifiers: –4 Piloting, –3 attack (–6 at full speed)
System: autopilot (Piloting +13), planetary comm unit; Passenger: 7
Some vehicles have an autopilot AI that can control the vehicle in place of an actual pilot. You can engage or disengage an autopilot as a swift action. You can input a destination into an autopilot as a move action, and the autopilot attempts to reach that location if doing so is possible (provided the autopilot isn't locked by a passcode or otherwise programmed not to obey).
A vehicle is considered controlled when the autopilot is engaged. An autopilot's actions are dictated by the GM, and an autopilot can take any of the actions to pilot the vehicle that an actual pilot can. However, autopilots tend to be cautious, rarely risking the integrity of the vehicle and never attempting to ram or run over a target unless specifically programmed as a war machine (indicated in its stat block).
The Systems entry in a vehicle's statistics lists the autopilot's modifier to the Piloting skill. For Piloting checks attempted for the Autopilot, apply this modifier first and then apply the vehicle's modifier (listed in the vehicle's Modifiers entry) to the Piloting checks.
A personal comm unit is pocket-sized device that combines a minor portable computer (treat as a tier-0 computer with no upgrades or modules) and a cellular communication device, allowing wireless communication with other comm units in both audio- and text-based formats at planetary range (see page 272).