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Player > Items > Vehicle > Tactical underminer

Tactical underminer

Starfinder Armory p.139

Level: 11
Price: 79500
Type: Huge land, tunneling, and water vehicle (10 ft. wide, 20 ft. long, 10 ft. high)
Speed: 40 ft., full 550 ft., 65 mph (hover); 40 ft., full 120 ft., 13 mph (burrow through stone)
EAC: 24; KAC: 25; Cover: total cover
HP: 170 (85); Hardness: 12
Attack (Collision) 11d10 B (DC 16); ignores 10 points of hardness
Modifiers: +0 Piloting, –3 attack (–5 at full speed)
System: autopilot (Piloting +20), enhanced sensors (darkvision 500 ft., sense through [vision, stone only] 60 ft.), expansion bay, system-wide comm unit; Complement: 2; Passenger: 3

Description

This massive drill can punch through stone at high speeds and is often used to aid in the construction of large, underground complexes.


Autopilot

Some vehicles have an autopilot AI that can control the vehicle in place of an actual pilot. You can engage or disengage an autopilot as a swift action. You can input a destination into an autopilot as a move action, and the autopilot attempts to reach that location if doing so is possible (provided the autopilot isn't locked by a passcode or otherwise programmed not to obey).
A vehicle is considered controlled when the autopilot is engaged. An autopilot's actions are dictated by the GM, and an autopilot can take any of the actions to pilot the vehicle that an actual pilot can. However, autopilots tend to be cautious, rarely risking the integrity of the vehicle and never attempting to ram or run over a target unless specifically programmed as a war machine (indicated in its stat block).
The Systems entry in a vehicle's statistics lists the autopilot's modifier to the Piloting skill. For Piloting checks attempted for the Autopilot, apply this modifier first and then apply the vehicle's modifier (listed in the vehicle's Modifiers entry) to the Piloting checks.

Enhanced Sensors

Normally, a creature in a vehicle can attempt Perception checks using its normal senses while inside the vehicle to notice things outside of the vehicle. A vehicle with enhanced sensors allows a creature in that vehicle to attempt Perception checks using the listed sense at the listed range.

Expansion Bay

Huge or Larger vehicles can contain one of the following starship expansion bay options (Core Rulebook 298), which is included in the vehicle's price: arcane laboratory, medical lab, passenger seating (though the expansion bay can hold only 8 Medium passengers), science lab, synthesis bay, or tech workshop. Alternatively, an expansion bay can be used to store cargo of up to 50 bulk in a 6-foot cube.

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