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Player > Weapon > Fusion > Mind rending

Mind rending

Starfinder Armory p.64

Level: 7

Scoring a critical hit with a weapon with the mind rending fusion damages the psyche of the creature struck. The target can negate this effect with a successful Will save; otherwise, roll on the Psychic Trauma table to determine how the target creature is affected. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon's normal critical hit effect or a psychic trauma. Psychic trauma is a mindaffecting effect. While each psychic trauma exploits a potential neurosis, the trauma does not cause actual insanity. The effects of psychic trauma can be removed with the remove affliction spell (DC = 15 + half the item level of the mind rending weapon).

D20TRAUMAEFFECT
1–5AnxietyShaken 1d4 rounds
6–9IndecisionStaggered 1d4 rounds
10–12DementiaConfused 1 round
13–14Amnesia–5 penalty to all skill checks to recall knowledge for 24 hours.
15–16ParanoiaNot treated as an ally and can't treat any other character as an ally for 24 hours
17–18Despair–2 penalty to attack rolls and saving throws for 24 hours
19–20PhobiaPanicked 1 round

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