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Player > Weapon > Fusion > Mind rending
Level: 7
Scoring a critical hit with a weapon with the mind rending fusion damages the psyche of the creature struck. The target can negate this effect with a successful Will save; otherwise, roll on the Psychic Trauma table to determine how the target creature is affected. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon's normal critical hit effect or a psychic trauma. Psychic trauma is a mindaffecting effect. While each psychic trauma exploits a potential neurosis, the trauma does not cause actual insanity. The effects of psychic trauma can be removed with the remove affliction spell (DC = 15 + half the item level of the mind rending weapon).
D20 | TRAUMA | EFFECT |
---|---|---|
1–5 | Anxiety | Shaken 1d4 rounds |
6–9 | Indecision | Staggered 1d4 rounds |
10–12 | Dementia | Confused 1 round |
13–14 | Amnesia | –5 penalty to all skill checks to recall knowledge for 24 hours. |
15–16 | Paranoia | Not treated as an ally and can't treat any other character as an ally for 24 hours |
17–18 | Despair | –2 penalty to attack rolls and saving throws for 24 hours |
19–20 | Phobia | Panicked 1 round |
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