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Player > Feats > Superheated Spells
Starfinder Adventure Path #36: Professional Courtesy (Fly Free or Die 3 of 6) p.48
Your particular brand of fire magic can superheat air or water instead of producing fire, allowing your spells to remain effective underwater.
Ability to cast spells, Mysticism 5 ranks.
Your spells, spell-like abilities, and supernatural abilities that deal fire damage deal an additional amount of fire damage equal to half your level (minimum 1). and they deal full damage underwater.
Fire damage deals one-quarter damage underwater.
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