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Player > Races > Brakims
Starfinder Adventure Path #08: Escape from the Prison Moon (Against the Aeon Throne 2 of 3) p.48
Brakims are Medium humanoids with the brakim subtype.
Brakims have a +2 racial bonus to Engineering checks.
Lacking an internal skeleton, a brakim can change her limbs easily. This adaptability grants a brakim a +4 racial bonus to Athletics checks to climb and to swim. If a brakim loses a limb or digit, it regrows in 1d4 hours. In addition, as a full action, a brakim can change up to all four of her limbs to give herself one of the following advantages.
Brakims are immune to low radiation. They also gain a +2 racial bonus to Survival checks, to Fortitude saving throws against radiation and extreme weather, and to Constitution checks against starvation and thirst.
The brakims native to Bortan II live in small tribal groups.
A planetwide war that occurred during the Gap reduced
their numbers and left their world an irradiated wasteland
where the brakims survive, organized into nomadic scavenger
tribes. These tribes battle each other across blasted deserts
and ruined cities.
When the Azlanti landed on Bortan II, the planet had been
stripped of natural resources. The Star Empire engaged in a
few brief, brutal skirmishes to prove their supremacy, built
a small monitoring station, and left. Since that event, a city
has grown up around the monitoring station. This settlement’s
citizens are not only brakims, but also outcasts from the
Star Empire who see Bortan II as a refuge. Criminal
enterprise has since flourished on the planet as
all sorts of scoundrels find a place on Bortan II.
A few brakims head such organizations and have
used the wealth they gained to move offworld.
Brakims are adaptable, industrious, and
resourceful. Their ability to modify and even
detach their limbs provides them with a
considerable survival advantage. However,
centuries of life on a war-torn world have
left them brusque and distrustful, and
they are slow to accept strangers. The
opportunity to travel beyond Bortan II
has given a few brakims new horizons to
explore, although doing so is beyond the
means of most of these people.
Some make the leap by hiring on
as technicians on starships bound for
other imperial worlds. Already used
to treating their limbs as tools and
extracting useful parts from ancient
machines, brakims are well suited
to dealing with technology. They
see technology as reliable and
practical compared to the
potential chaos that magic
can cause. Brakims also
favor hands-on work that
has pragmatic results to
the abstractions common
with computing and sorcery.
A brakim’s adaptable methods
and informal training can produce
patchwork results. Nevertheless, a brakim’s
work is quite functional.
Brakims stand 7-1/2 feet tall, and their
gangly bodies weigh around 200 pounds.
They’re considered adults at 15 and naturally
live up to 75 years.
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