Player > Races > Ifrit
Ifrits are Medium outsiders with the native subtype.
Ifrits have darkvision with a range of 60 feet.
Ifrits have an instinctive affinity for fire, subtly bending it to their will. Once per day, an ifrit making an attack that deals fire damage can roll a single attack roll twice and use the higher result.
The supernatural fire in ifrit blood grants them resistance 5 to fire.
Once per day, an ifrit can cast overheat as a spell-like ability. At 8th level, he can use this ability one additional time per day, and he gains a third use per day at 16th level. His caster level equals his level, and the save DC is equal to 11 + his Charisma modifier.
Ifrits are the descendants of mortal species and creatures from the Plane of Fire, usually efreet (see page 59). These native outsiders are fiercely independent and many see even their friends as tools to be used.