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Player > Races > Trox
Starfinder Alien Archive 2 p.127
Trox are Large monstrous humanoids with a space and reach of 10 feet.
Trox have darkvision with a range of 60 feet.
When a trox fights defensively or takes the total defense action, he can grant half the bonus to AC granted by that action to an adjacent ally.
Trox have a burrow speed of 20 feet.
Trox chitin can help deflect effects, granting trox a +1 racial bonus to Reflex saves.
Once per day when a significant enemy causes an ally to take Hit Point damage, a trox can fly into a frenzy, gaining a +2 racial bonus to melee attack rolls and a –2 penalty to AC for 1 minute.
Trox gain a +2 racial bonus to grapple combat maneuvers.
Trox gain a +2 racial bonus to Intimidate and Mysticism skill checks.
Trox have a land speed of 40 feet.
A trox’s four vestigial arms can be used to hold, draw, or put away items of negligible bulk, but not to make attacks, wield weapons, or use items.
Trox are massive, sturdy creatures native to the Liavaran
moon of Nchak. They have chitinous armor and a fearsome,
mandibled countenance that belies their gentle spirits.
Three distinct, related creatures have been called trox.
The original trox were eight-legged arthropods until a time
long before the Gap when Nchak’s spiritual leader, believed
to be a mortal incarnation of Hylax, ordered their magical
transformation into their current humanoid form. Spellcasters
made four of the trox’s eight legs into powerful limbs, shaped
mandibles into scythes, and transformed chitin into layered
armor plates that can flare in an intimidating display.
Many of these humanoid trox were then encased in shielded
asteroids in Liavara’s rings and ejected from orbit at magically
enhanced speeds in myriad directions. The asteroids landed on
several worlds in their home system. Duergar enslaved the trox
that landed on lost Golarion and twisted them into murderous
beasts. These further-altered trox disappeared when Golarion
did, but their story is well known to Nchak’s trox, making
them even more vehement opponents of slavery.
Although they were created as emissaries, trox also
make great soldiers. On Nchak, they are protectors of the
spiritual center of Hylax worship,
and they greet all peaceful
visitors with humility and
grace. The influence the
philosopher worms of
Nchak hold over the
trox is mysterious. Trox
speak of these worms
only to say that they serve
the beneficent aims of the
Forever Queen.
Trox often serve as spiritual
guides and advisors to those curious
about Hylax. She is the goddess of diplomacy
and peace, as well as protector of the weak,
a role for which trox are also well equipped.
Trox travel more often to teach and protect
others than to seek adventure. Despite
their might, they prefer to use their imposing
presence to defuse conflict before it starts.
Trox devoted to Hylax wield hammers. To trox,
these weapons are ancient symbols of constructive
power, and are also useful for vanquishing threats
to peace.
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