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Player > Setting > Planets > Orry
Starfinder Core Rulebook p.467
Diameter: ×1/2
Mass: ×1/4
Gravity: ×1
Location: Near Space
Atmosphere: Thin
Day: 28 hours; Year: 2 years
Millennia ago, Orry was a technomagical utopia, with
scientists and wizards working together to create
wonders. However, when a project aimed at harnessing gravity to
achieve the wonder of space travel went horribly awry, it created
an anomaly at the planet’s core. The planet’s crust shattered,
and much of the world’s mass floated out into space. The
majority of the population was killed, but remarkably,
large chunks of land remained unharmed. The mystical
gravitational forces also kept the atmosphere intact, but
thin. Orry now encompasses 10 massive swaths of land,
along with several dozen smaller formations that float
in regular orbits around a central point; some take
a full Pact Standard year to traverse a full orbit.
These landmasses never collide and rotate slowly
so that their bottoms always face the anomaly.
As the centuries passed,
the humanoid natives of Orry
forgot their high technology and
magic, surviving in their fractured ecosystem
and eventually becoming a simple, relatively lowtech
agrarian society. Trade exists between the
handful of Orry’s larger cities, even across the gulfs
of space between islands and nations. Due to their
slow orbits, they remain close enough that crossing
from one to another becomes possible. Brave groups of
daredevils called bridgers use death-defying acrobatic
techniques to swing themselves across the gaps and
fashion temporary rope-and-wood structures that
allow travelers to journey from one island to another.
Unknown to most Orrians, artifacts from
their golden age still exist, some of which
interfere with flight and
teleportation magic
and technology.
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