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Bonus to AC: 4
COST (In BP): 5 × size category
Armor protects a ship from direct-fire weapons (see Type on page 303), deflecting their energy and preventing damage to critical ship systems. It grants an armor bonus to a shipâ€™s AC. Armorâ€™s cost depends on the bonus it grants and the shipâ€™s size category (for the purpose of this calculation, Tiny = 1, Small = 2, Medium = 3, Large = 4, etc.). Armor is a passive system and does not require any PCU to remain functional. It provides protection primarily through mass, which can affect a shipâ€™s maneuverability (making it harder to turn) and make it easier for opponents using tracking weapons to lock on to the shipâ€” these effects are listed in the Special column of the table below.