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Player > Starships > Other > Weapon > Magic Torpedo Unit

Magic Torpedo Unit

Starfinder Starship Operations Manual p.18

Range: Long (20-Hexes)
Speed (In Hexes): 18
Damage: 2d4+2
PCU: 10
Cost (In BP): 10
Special Properties: Broad arc, mystical, quantum


Tracking Weapons

Tracking weapons’ projectiles are slower and must home in using a target’s TL. A tracking weapon’s projectile has a listed speed; once fired, it moves that number of hexes toward its target. Each subsequent round during the gunnery phase, it must succeed at a gunnery check against the target’s TL to continue to move its speed toward its target. On a failure, the projectile is lost. If the projectile reaches the target’s hex, it deals the listed damage.


Broad Arc

A weapon with this special property can fire in an arc adjacent to the one in which it was installed with a –2 penalty. A broad arc weapon can fire at only one target at a time.

Mystical

When attempting a gunnery check with a mystical weapon, which is a hybrid device, a gunner can use their ranks in Mysticism in place of either their base attack bonus or ranks in Piloting, and their Wisdom modifier in place of their Dexterity modifier.

Quantum

Once a gunner fires a quantum weapon, he can reroll one gunnery check for that weapon after its launch if the result would be a miss. Only tracking weapons have this special property.

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