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Player > Starships > Other > Weapon > Monolith Ramming Prow

Monolith Ramming Prow

Starfinder Starship Operations Manual p.19

Range:
Speed (In Hexes):
Damage: 12d4
PCU: 1
Cost (In BP): 15
Special Properties: Intimidating, ramming


Direct-fire Weapons

Direct-fire weapons fire projectiles or beams at amazing speed, targeting the opposing vessel’s AC.


Intimidating

An intimidating weapon strikes fear in the crew of any starships hit. After a starship hits another starship with an intimidating weapon, its captain gains one of the following benefits during the following round: the captain can perform the taunt action against a starship that has already been taunted once during that combat, the captain can choose two phases of combat to affect when using the taunt action against that starship, or the captain gains a +2 circumstance bonus to the Intimidate check to taunt the attacked ship.

Ramming

A ramming weapon reinforces a starship’s front quadrant to absorb collisions and deal damage when steered into targets. A ramming weapon must be mounted on a starship’s front quadrant. If a ship with a ramming weapon ends its movement adjacent to an enemy ship in its forward arc and the enemy ship has already moved during this helm phase, it can attempt to ram that ship. The pilot immediately attempts a gunnery check against the enemy ship’s AC. If successful, the attack deals a glancing blow that deals the ramming weapon’s listed damage. If the attacking starship is one size category smaller than the enemy ship or larger, the successful attack also pushes the target ship 1 hex in the direction the attacking ship is facing. If this would push the ship into an occupied hex, the ship does not move but instead takes additional damage equal to the attacking starship’s tier. If the pilot’s gunnery check fails, instead of dealing damage, the attacking ship takes damage equal to the ramming weapon’s minimum damage.
A starship can deal even greater collision damage when using the ramming speed crew action.

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