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Player > Starships > Other > Weapon > Slow Burn Heavy Missile Launcher
Range: Long (20-Hexes)
Speed (In Hexes): 8
Damage: 8d8
PCU: 15
Cost (In BP): 10
Special Properties: Limited fire 5, smoldering (4d8)
Tracking weapons’ projectiles are slower and must home in using a target’s TL. A tracking weapon’s projectile has a listed speed; once fired, it moves that number of hexes toward its target. Each subsequent round during the gunnery phase, it must succeed at a gunnery check against the target’s TL to continue to move its speed toward its target. On a failure, the projectile is lost. If the projectile reaches the target’s hex, it deals the listed damage.
A weapon with this special property can fire only the listed number of times in a starship combat encounter before it requires a brief period of time (10 minutes outside of starship combat) to recharge and rebuild the weapon’s inherent ammunition. A weapon with this special property is often a tracking weapon.
Weapons with this property contain chemical agents that burn for longer than normal. At the end of the next round after a successful hit by a smoldering weapon, the arc takes additional damage as indicated by the value shown in parentheses. Typical smoldering damage is half the damage done on the initial attack.
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