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Player > Starships > Other > Weapon > Stasis Beam

Stasis Beam

Starfinder Adventure Path #27: Deceivers' Moon (The Threefold Conspiracy 3 of 6) p.49

Range: Medium (10-Hexes)
Speed (In Hexes):
Damage: Special
PCU: 30
Cost (In BP): 30
Special Properties: Immobilize


Direct-fire Weapons

Direct-fire weapons fire projectiles or beams at amazing speed, targeting the opposing vessel’s AC.


Immobilize

A weapon with this quality freezes the target starship in place, making it immobile for 1d4+1 rounds. The affected ship cannot move, change its facing, or perform stunts. During the engineering phase, an engineer can take an action to attempt to restore movement to the ship. If the engineer succeeds at an Engineering check (DC = 10 + 1-1/2 × the attacking starship’s tier), the immobilize effect ends.

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