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Player > Class > Biohacker > Fields of Study > Genetics
Starfinder Character Operations Manual p.45
Genetics is the study of living creatures' inherited characteristics.
Booster: You temporarily boost a living creature (one that
does not have the unliving universal creature rule) to improve
the acuity of its hearing, granting the subject the benefits of
blindsense (sound) with a range of 60 feet. If the creature
already has blindsense, it instead gains the benefit of the
Blind-Fight feat. This benefit lasts for 60 minutes.
Inhibitor: You deliver a DNA-twisting or material-altering
chemical nanite compound into a creature's body, imparting
vulnerability to one type of energy (your choice). If the creature
is immune to that energy type, this inhibitor temporarily
removes that immunity and gives the creature resistance 20 to
that type of energy. If the creature has resistance to that energy
type, this effect instead reduces its resistance by 10 (minimum
0). This biohack does not remove a creature's resistance or
immunity to natural hazards or environments, only to damage
from energy attacks, spells, and other abilities.
You can use the following ability when you achieve the breakthrough for this field of study.
Gene Therapy (Ex): As a standard action, you can create and
deliver a medicinal formula to a living creature that suspends
the effects of damage to their mind and body. When injected,
the formula allows the target to ignore the effects of all ability
score damage and drain for 10 minutes. If you are at least 7th
level, this effect lasts for 1 hour. If you are at least 13th level, it
lasts for 24 hours.
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