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Player > Class > Biohacker > Fields of Study > Neurochemistry
Starfinder Character Operations Manual p.45
Neurochemistry is the study of the chemicals that affect
creatures' brains and nerves (or related cognitive systems).
Booster: You bolster the chemistry of a creature's brain (or
other cognitive system), allowing it to ignore the effects of the
confused and staggered conditions for the booster's duration.
While the creature is ignoring these effects, the duration of the
condition elapses as normal.
Inhibitor: You deliver a strong chemical admixture that
interferes with a creature's neurons (or equivalent), imparting a
–2 penalty to Will saving throws.
You can use the following ability when you achieve the breakthrough for this field of study.
Boost Neurotransmitters (Ex): As a standard action, you can
create and deliver a compound that causes a surge of cognitive
activity. When injected into a creature, the formula grants
the target a +4 enhancement bonus to saving throws against
mind-affecting effects for 1 minute. If the target is already
subject to a mind-affecting effect, the target can immediately
attempt a new saving throw with a +2 enhancement bonus
against the effect. This does not grant a new saving throw if
the effect did not originally allow one.
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