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Player > Class > Envoy > Alternate > Magical Expertise (Ex)
Starfinder Character Operations Manual p.68
You're a master of Mysticism and exceptionally skilled at
identifying and wielding magic. You gain an expertise die of the
same value as that granted to an envoy of your level by the
expertise class feature. You add Mysticism to your list of class
skills, and you add your expertise die to your Mysticism check
results instead of your Sense Motive check results.
You also gain the following limited version of the mystic's
spells class feature. You use your Charisma score in place
of your Wisdom score when determining the effects of your
spellcasting, including the highest level of spell you can cast
and the Difficulty Class for saving throws against your spells.
Unlike a mystic, your selection of spells and spells per day is
extremely limited. You begin play knowing one 0-level mystic
spell, and you can cast your 0-level spells three times per day.
At 5th level, you learn one 1st-level mystic spell and can cast
it once per day. At 9th level, you learn one 2nd-level mystic
spell and can cast it once per day. At 13th level, you learn
one 3rd-level mystic spell and can cast it once per day. At
17th level, you learn one 4th-level mystic spell and can cast it
once per day. Otherwise, this ability functions as the mystic's
spells class feature, including the ability to decipher magical
inscriptions. You can cast your lower-level spells known using
your higher-level spell slots, and you can cast variable-level
spells you know using any level of spell slot you have available.
This ability counts as the expertise ability for the purposes of
other abilities and prerequisites. If an ability requires you to forgo
your expertise die on a skill check to gain some other benefit
(such as altered bearing), you must expend one of the spell slots
you gain from this ability to gain that benefit.
In addition, whenever you would gain a new expertise talent,
you can instead choose one spell level that is at least one spell
level lower than the highest spell level you can cast using this
ability. You learn one additional mystic spell of the chosen spell
level and increase your spells per day for that spell level by one,
to a maximum of four.
This ability replaces expertise and skill expertise, and it alters
expertise talents.
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