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Player > Class > Envoy > Improvisations > Don't Quit (Ex)
As a standard action, you can signal a single ally within 60 feet.
That ally ignores one condition (see page 273) of your choice
until the start of your next turn, chosen from the following list:
confused, fascinated, fatigued, shaken, sickened, and staggered.
While your ally doesn't suffer the effects of the condition
during that period, the condition is merely suppressed, not
removed, and its effects resume at the start of your next turn.
The condition can still be removed with spells, technology, and
other effects as normal.
At 6th level, add the following conditions to the list:
cowering, dazed, exhausted, frightened, nauseated, panicked,
paralyzed, and stunned.
At 12th level, you can spend 1 Resolve Point to remove
the condition with this ability instead of suppressing it. You
can't remove a condition with a permanent duration (see
page 271) in this way; if you attempt to do so, your attempt
fails but you don't lose the Resolve Point.
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