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Player > Class > Mechanic > Tricks > Bolster Armor (Ex)
Starfinder Character Operations Manual p.75
As a standard action, you can use your custom rig to modify
a touched suit of light armor, heavy armor, or powered armor,
granting it a number of temporary Hit Points equal to half
your mechanic level. Any damage to the armor or its wearer
is subtracted from these temporary Hit Points first. These
temporary Hit Points last 1 minute or until reduced to 0.
Once you use this ability, you can't do so again unless you
expend a Resolve Point to regain Stamina Points following a
10-minute rest.
Additionally, when acting in the engineer role during
starship combat, instead of taking any other action, you
can spend 1 Resolve Point to modify a single quadrant of
your starship. You bolster that section of the ship's armor
or defensive countermeasures, increasing the ship's Armor
Class or Target Lock (respectively) in that quadrant by 2 for a
number of rounds equal to your mechanic level; alternatively,
you can restore a number of Shield Points in that quadrant
equal to your mechanic level.
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