The Hidden Truth

Player > Class > Nanocyte (Playtest) > Knacks > Charge Vampire (Ex)

Charge Vampire (Ex) 14th Level

Starfinder Tech Revolution Playtest p.9

When you damage a creature in your nanite cloud or when you damage a creature within 30 feet using a weapon formed with your gear array, you can drain power from the target’s technological devices as a reaction. Choose one item in the target’s possession that uses charges or select a qualifying item at random. That item loses a number of charges equal to 1d10 plus your Constitution modifier (Fortitude half), and a battery in your possession gains an equal number of charges (to a maximum of the battery’s capacity). You can use this ability a number of times per day equal to your Constitution modifier.

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