Your nanites tear and gnaw on creatures you designate. After a creature takes damage in your nanite cloud or you damage a creature within 30 feet with a weapon formed with your gear array, you can take a reaction to cause the creature to gain the bleeding 1d4 condition (Fortitude negates). The amount of bleed damage increases to 1d6 at 6th level, 1d10 at 10th level, 2d8 at 14th level, and 3d8 at 18th level. While the bleeding creature is within your cloud array, the Medicine DC to stop the bleeding condition increases by an amount equal to half your nanocyte level plus your Constitution modifier. Once used, you can’t use this ability again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest.