Support United Paizo Workers! Click here for more details!
Player > Class > Operative > Alternate > Stunt and Strike (Ex)
Starfinder Character Operations Manual p.80
You can perform skillful stunts while going on the offensive.
As a full action, you can move up to your speed. Whether or
not you moved, you can then make an attack with any weapon
you’re wielding and are proficient with, even a weapon with
the unwieldy property or that requires a full action to make a
single attack. Just before making your attack, attempt a skill
check with one skill that you have Skill Focus with (DC = 20 +
your target’s CR). If you succeed at the check, the target is flatfooted
against attacks you make using this ability. At any point
during the full action, you can also trigger one stunt that you
know. The stunt must match the skill you are using for the stunt
and strike attack. At 7th level, you can perform two stunts you
know. If the stunts use different skills, you must attempt both
skill checks, and if either fails, your target is not flat-footed.
At 1st level, choose one stunt associated with a skill with which
you have Skill Focus. At 3rd level and every 4 levels thereafter,
you choose another stunt that uses any skill that you have Skill
Focus with. If a stunt allows a saving throw, its DC is equal to 10
+ half your operative level + your Dexterity modifier. Each of the
skills listed below has several stunts associated with it.
For more info click here.
This replaces trick attack and debilitating strike.
Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info