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Player > Class > Operative > Specialization > Spy
You can steal or adopt new identities as easily as most people change clothes, allowing you to infiltrate nearly any circle.
1st Level Associated Skills: Bluff and Disguise. When you use Bluff to
make a trick attack, you gain a +4 bonus to the skill check.
5th Level Specialization Exploit: Master of disguise.
11th Level Fool Detection (Ex) At 11th level, whenever you succeed at a
saving throw against a spell, technological device, or ability
that would provide information about you (such as detect
thoughts), instead of negating the effect, you can provide false
information that matches your cover identity. If such an effect
has no saving throw, you can attempt a Bluff check opposed
by the Sense Motive check of the caster or user, and provide
similar false information on a success.
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