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Player > Class > Playtest > Biohacker > Biohacker Theorem
As you gain experience, you devise theorems about the way the universe works
and how you can alter it. Some biohacker theorems you can use on yourself, fundamentally
altering your physiological structure to gain specific benefits, while others
require the use of your custom scanner or other equipment or add additional
options for your injections.
You learn your first biohacker theorem at 2nd
level, and you learn an additional theorem at 4th level and every 2 levels thereafter.
If a theorem allows an opponent a saving throw to resist its effects, the DC
is equal to 10 + half your biohacker level + your key ability score modifier.
If a theorem requires an opponent to attempt a skill check, the DC is equal
to 10 + 1-1/2 × your biohacker level + your key ability score modifier.
Unless
otherwise specified, you can’t learn a theorem more than once. Once you learn
a theorem, that choice cannot be changed. See Biohacker Theorems here.
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