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Player > Class > Playtest > Biohacker > Injection Expert
At 1st level, you are proficient with weapons that have the injection weapon
special property (Core Rulebook 181), as long as the weapon has not gained that
weapon special property through a weapon fusion, spell, class feature, or similar
ability or effect. At 1st level, you gain a +1 bonus to attack rolls with these
weapons. At 9th level, that bonus increases to +2.
When you hit an ally with
a weapon that has the injection weapon special property, you can choose not
to deal damage to that ally, though that ally is still affected by the effects
of the drug, poison, medicinal compound, counteragent, restorative, or other substance that was loaded into the injection weapon.
When you fire a weapon with the injection special property and you have multiple
types of ammunition loaded into the weapon, you choose which type of ammunition
you fire when you attempt the attack.
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