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Player > Class > Technomancer > Alternate > Hack Capacitor (Su)
Starfinder Character Operations Manual p.92
You can adjust your magical knowledge, granting you the ability
to hack your spellcasting in unexpected ways. Select three
magic hacks that you do not have but whose prerequisites
you meet. As a move action, you can gain the benefit of one
of these magic hacks for 1 minute. You can use this ability
multiple times each day, but each time you use it after the
first in a single day, you must spend 1 Resolve Point. If you use
hack capacitor again before the duration expires, you replace
the previous magic hack with the new choice. If a magic hack
you chose with hack capacitor has a daily use limitation, any
uses of any magic hack from your hack capacitor count toward
the hack’s daily limit. Each time you gain a technomancer
level, you can replace one magic hack you selected with this
ability with another choice.
At 12th level, select a fourth magic hack. As a move action,
you can gain the benefit of two magic hacks for 1 minute by
spending 1 Resolve Point (or 2 Resolve Points if you have
already used this ability during the same day). Both magic
hacks count as a single choice for the purpose of this ability,
so if you use this ability again during the same day, both magic
hacks are replaced.
At 18th level, select a fifth magic hack. As a move action,
you can gain the benefit of three magic hacks for 1 minute by
spending 2 Resolve Points (or 3 Resolve Points if you have
already used this ability during the same day). All three magic
hacks count as a single choice for the purpose of this ability.
At 19th level, you can use this ability as a swift action or a
move action.
This replaces cache capacitor and resolve attunement.
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