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Player > Class > Technomancer > Magic Hacks > Adaptive Defenses (Sp)

Adaptive Defenses (Sp) 11th Level

Starfinder Galaxy Exploration Manual p.29

As a standard action, you can expend an unused spell slot to construct magical defenses from the foreign particles in your wounds, granting you resistance to one type of energy damage dealt to you within the past minute. This resistance is equal to your class level and lasts for a number of rounds equal to the level of the spell slot you expended. You can spend 1 Resolve Point to activate this magic hack as a move action.

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