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Player > Class > Technomancer > Magic Hacks > Brain Hacker (Su)
Starfinder Character Operations Manual p.95
To you, living brains are merely a type of organic computer, and you've learned to hack them as easily as you would an artificial mind. For the purpose of determining the effects of your technomancer spells, you treat all living creatures with an Intelligence score of 1 or higher as if they were both their original type and subtype and constructs with the technological subtype, whichever is more beneficial for you. This ability allows you to heal living creatures with spells like mending and make whole, as if they were constructs.
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