The Hidden Truth

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Player > Class > Technomancer > Magic Hacks > Energize Spell (Ex)

Energize Spell (Ex) 2nd Level

Starfinder Core Rulebook p.121

Once per day as a move action, you can use a battery or a weapon's power cell to power your spellcasting, enabling you to cast one spell you know without using a spell slot. This expends 20 charges per spell level from the battery or power cell and requires you to touch the battery, power cell, or weapon. You must cast the spell before the start of your next turn, or the charges are wasted with no effect.

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