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Player > Class > Technomancer > Magic Hacks > Magic Trajectories (Su)
Starfinder Character Operations Manual p.94
As a move action, you can augment a technological powered
weapon (either a ranged energy weapon or a melee weapon
with the powered weapon special property) so its wielder can
exclude a number of targets equal to your key ability modifier
from any attacks made by the weapon for 5 rounds. You can
do this to a weapon in your possession or one held by an ally
that is within reach at the time you use this ability. Each time
an attack is made with the weapon, the attacker can exclude
targets they are aware of. This exclusion applies only to instant
effects and critical hit effects, such as damage or bleed, not
lingering secondary effects such as creating a cloud of smoke.
After you use this ability, you cannot do so again until
after you take a 10-minute rest to regain Stamina Points.
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