The Hidden Truth

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Player > Class > Technomancer > Magic Hacks > Reroute Trap (Su)

Reroute Trap (Su) 2nd Level

Starfinder Galaxy Exploration Manual p.28

As a standard action, you can expend an unused spell slot to rearrange the inner workings of a mechanical or technological device you touch. Reduce the DC of skill checks to disable the device by an amount equal to the level of the spell slot expended for 1 minute. If you fail a check to disable the device by 5 or more during this time, you can spend 1 Resolve Point as a reaction to avoid triggering the device.

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