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Player > Class > Technomancer > Magic Hacks > Spell Static (Su)
Starfinder Adventure Path #23: Hive of Minds (Attack of the Swarm! 5 of 6) p.50
If you have the spell countermeasures magic hack, as a standard action, you can spend 1 Resolve Point to extend that protection to creatures of your choice within 30 feet. This protection lasts 1 round per technomancer level you have, even if the creature subsequently moves more than 30 feet away from you. A creature can benefit from this ability again only after it has taken a 10-minute rest from which it could regain Stamina Points.
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