Once per day as a standard action, you can spend Entropy
Points to be affected as though by haste for a number of
rounds up to the number of Entropy Points spent. For the
duration, you can’t be slowed or have your movement
reduced by any nonmagical effect, and you are immune to
fire damage. In addition, during this time, any creature that
touches you, hits you with a melee attack with a natural
weapon, or starts their turn within 20 feet of you takes 2d6
fire damage per Entropy Point spent. You can dismiss this
effect as a reaction.
Activating living effigy automatically ends any absolute zero discipline you have active.