As a standard action, you can touch a weapon that deals
damage and temporarily change its damage type. If the weapon
deals kinetic damage, you can change it only to another type
of kinetic damage; if it deals energy damage, you can change
it only to another type of energy damage. This effect lasts until
the end of your next turn.
At 11th level, you can instead spend 1 RP to cause a touched weapon to deal any type of kinetic or energy damage, regardless of its normal damage type. For example, you could cause a zero rifle to deal piercing damage instead of cold. This ability never causes a weapon to target a different Armor Class.